Digital sculpting and modeling characters.
I work in such styles: organic (realism), hard surface modeling and stylization
In the works of trying to accurately stick details the chosen style.
Programy: Zbrush, Maya, 3d-coat, Marvelous designer, Photoshop, Substance Painter, Xnormal, Knald
3d graphics do more than two years, trying to constantly develop new techniques and programs to improve the quality of my product.
Purpose: to work on the original game projects,
working with the creative team, to learn from other artists
and share their experiences.
Currently available for freelance contracts and work full time
2016 June-October YILI animation 3d modeler